Lacking Class
- Teamsters are the blue-collar workers of space—mechanics, miners, and haulers just trying to survive. In Eclipse Phase, Belters (space workers), Scum (anarchist drifters), and Gatecrashers (explorers beyond the Pandora Gates) fit this mold. Both represent gritty, working-class survivors dealing with corporate exploitation and existential horror.
- Scientists specialize in research, medicine, and hacking—often the weakest physically but the most valuable mentally. In Eclipse Phase, the Argonauts (radical scientists), Firewall Analysts (conspiracy researchers), and Genehackers (biotech experts) fill similar roles. Both are knowledge-seekers who risk their sanity uncovering the secrets of the universe.
- Marines are hardened soldiers trained to handle high-stress combat, but susceptible to panic. In Eclipse Phase, this role is split between Firewall Sentinels (anti-Exsurgent operatives), Mercenaries (hypercorp enforcers), and Martian Rangers (militarized survivalists). Both represent expendable muscle, trained for violence but often caught in conflicts beyond their understanding.
- Androids are synthetic lifeforms, often treated as second-class citizens and plagued by existential crises. In Eclipse Phase, Synthmorphs (robotic bodies), infomorphs (artificial general intelligences), and even some Uplifts (sapient animals) share similar struggles. Both explore the horror of identity loss, and the fear of being "other than human."
THE FACE
Faces are masters of charm and persuasion, able to talk their way into (or out of) nearly any situation. Their charisma inspires allies and disarms foes, but their reliance on reputation and social cunning can sometimes lead to dangerous overconfidence or scandal.
THE FACE STATS & SAVES
- +10
INTELLECT: Reflects The Face’s sharp wit and ability to think on their
feet.
- +10
SANITY SAVE: Their experience with high-pressure social situations
grants them resilience against mental strain.
- +15
FEAR SAVE: Confidence and charisma help them maintain composure in the
face of terror.
- +1
MINIMUM STRESS: The constant pressures of reputation and social
manipulation mean The Face always carries a baseline level of stress.
Class Skills
Charm, Persuasion
Bonus: 1 Expert Skill
OR: 2 Trained Skills
Trained Skills (+10)
These skills reflect The Face’s broad social and cultural
expertise:
- Art:
The expression or application of a species’ creative ability and
imagination.
- Athletics:
Physical fitness, sports, and games.
- Linguistics:
The study of languages (alive, dead, and undiscovered).
- Charm
(New): Persuasive use of personal charisma, attractiveness, and body
language to influence others.
- Persuasion
(New): Practical knowledge of negotiation and rhetoric, allowing
skilled handling of social conflicts.
Expert Skills (+15)
Advanced skills tailored to the unique talents of The Face:
- Psychology:
The study of behavior and the human mind.
- Negotiation
(New): Advanced techniques in deal-making and conflict resolution,
including leveraging debts and favors.
- Public
Relations (New): Managing reputation, crafting narratives, and
manipulating public perception.
Master Skills (+20)
Highly specialized skills representing cutting-edge
expertise:
- Command:
Leadership, management, and authority.
- Diplomacy
(New): Expertise in navigating inter-faction politics and high-stakes
negotiations, even with hostile parties.
- Glamour
(New): Mastery of persona-building, enabling you to inspire,
manipulate, or deceive entire groups with ease.
Descriptions for New Skills
Charm (Trained)
You can win people over with your charm and charisma,
whether through kind words, flirtation, or confident demeanor.
Persuasion (Trained)
You are adept at convincing others, either by logical
argument or emotional appeal. Your words carry weight in almost any situation.
Negotiation (Expert)
You excel in making deals and resolving disputes. You can
barter for better prices, outmaneuver opponents in verbal duels, or use
leverage to gain the upper hand.
Public Relations (Expert)
You understand the power of public perception and know how
to craft and maintain a favorable image. You can spin events, cover up
scandals, or rally support.
Diplomacy (Master)
You are a skilled mediator who can resolve inter-faction
conflicts or broker delicate agreements. Your expertise allows you to interact
meaningfully with any culture or organization.
Glamour (Master)
You command attention and awe. Through your cultivated image
and innate magnetism, you can inspire loyalty, rally morale, or manipulate
large groups with ease.
Trauma Response
Once per session, every close friendly may take advantage [+] on a panic check as you diffuse tension with a witty remark, a confident demeanor, or a strategic distraction.
Face Loadouts |
|
D10 |
Loadout |
00 |
Stunning
Outfit (AP 1), Tiny Revolver (6 rounds), VIP Corporate Key Card, Disguise Kit |
01 |
Corporate Attire (AP
1), Tranq Pistol (3 shots), Contact Directory (valuable client list),
Holo-Projector (personalized ad holograms) |
02 |
Formal Wear
(AP 1), Switchblade (as Scalpel DMG), Persuasion-Assist AI (adds [+] to
Persuade/Negotiate checks once per session), Luxury Luggage |
03 |
Rugged Explorer Gear
(AP 2), Revolver (6 rounds), Personal Locator, Portable Bar Set (1d10 uses,
boosts social interactions for 24 hours) |
04 |
Media Vaccsuit
(AP 3, includes short-range comms and cameras), Compact Rigging Gun (1 shot),
Portable Recorder, Instant Credentials Forgery Tool |
05 |
Civilian Clothes (AP
1), Stun Baton, Subscription to Galactic Gossip (grants insight into
scandals), Flashy Sunglasses |
06 |
Cloaked
Outfit (AP 1, grants [+] to Disguise checks), Laser Pointer (as Flare Gun, 2
uses), Untraceable Data Pad, Instant Voice Modulator |
07 |
Luxury Workwear (AP
1), Stun Baton, Holovid Tablet (preloaded with popular shows/memes for
distraction), Credit Stick (10d10 credits) |
08 |
Hardened
Diplomatic Wear (AP 2, includes radiation shielding), Negotiator’s Toolkit
(compact argument aids), Vox Amplifier, Emergency Exit Locator |
09 |
Glitterati Ensemble
(AP 1, eye-catching and iconic), Embedded Drone Camera (live stream feed),
Publicist Contact, Solid Gold Revolver (3 shots, 1d10 DMG) |
D10 |
Trinkets |
00 |
A gold-plated business
card. |
01 |
A cracked
pair of vintage sunglasses rumored to have belonged to a galactic icon. |
02 |
A lipstick-sized voice
modulator capable of mimicking any accent. |
03 |
A sleek
holo-wristband displaying your social media follower count in real-time. |
04 |
A shimmering scarf
woven with an iridescent thread that changes color with your mood. |
05 |
A miniature
holo-frame displaying a looping image of you with a famous politician or
celebrity. |
06 |
A glittering data
crystal containing a scandalous secret about a powerful faction. |
07 |
A rare vial
of pheromone said to calm even the most hostile negotiator. |
08 |
A perfectly tailored
capelet that never seems to wrinkle or stain, no matter the conditions. |
09 |
A small box
of hand-written thank-you notes from admirers across the galaxy. |
D10 |
Patches |
00 |
“Looking Good, Feeling
Great” with a mirror-like reflective surface. |
01 |
“Trust Me, I’m
Famous” embroidered in shimmering gold thread. |
02 |
A sleek silhouette of
a spaceship with the words “Smooth Operator” beneath it. |
03 |
“My Face Is
My Fortune” adorned with holographic glitter. |
04 |
A minimalist depiction
of a handshake, labeled “Deals Made Daily.” |
05 |
“Galactic
Icon” surrounded by a wreath of embroidered laurels. |
06 |
“I Can Talk My Way Out
of This” with a small microphone graphic. |
07 |
A stylized
eye with the phrase “Always Watching” stitched in bold lettering. |
08 |
“Words Are My Weapon”
featuring a tiny sword piercing a scroll. |
09 |
A simple
starburst pattern with the words “One in a Million.” |
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